About the role

We are looking for a UI/UX Designer to join our product team.

With a 25 year history of pushing the boundaries of music making we are looking for someone to help us build the instruments, effects and workflow that will define music making for the next 25 years. If you have a great interest in music making and an eye for design and UI/UX, then look no further.

We believe in setting the user first in all aspects of our product, whether it is making their first beats, producing the next hit song, crafting their own sound, or just playing around. Great UI/UX together with state of the art products and DSP is key to making Reason the number one choice for music makers.

In this role, you will work closely with our product, R&D and marketing teams. You will have an opportunity to see how your work instantly affects our users experience, all focused on creating the best possible experience in music creation.


  • Design user interface elements, like the sequencer, browsing, new instruments, effects and other FX-devices.
  • Create a design system to create a consistent user experience across all our products and web.
  • Work closely with our users to understand their needs and convert that into amazing sounding devices.
  • Illustrate design ideas and user flows of new and existing features using storyboards, process flows and mockups.
  • Work closely with a graphics designer, but be ready to some graphic design yourself when necessary.
  • Evangelize the importance of UI/UX work internally and explain how and why we making the choices we are making.

You should

  • Have 3-5 years of experience as a UI/UX Designer or comparable positions.
  • Be driven and creative with an eye for design.
  • Thrive with the opportunity to carry out your ideas of improvement of our UI/UX and see the importance of your creativity leading to actual results.
  • Have up-to-date knowledge with modern design tools such as Adobe CS, Figma, Sketch or similar.
  • Have a portfolio of design projects.
  • Have a demonstrated ability to go above and beyond.
  • Be able to work with colleagues who have an unhealthy obsession with New Order or Underworld and regularly get into long winded arguments about how music didn’t really start before Kraftwerk released Autobahn in 1974.
  • Be passionate about music and music making.

How we work

We are passionate about music. Our office and Slack are often buzzing with discussions about beats, tunes and music making. Ever so often you will see somebody cranking out tunes in our own music studio.

Our passion for music also means we have a close relationship with our users and regularly interact with musicians and producers world-wide. We want to make it easier for them to make great music.

We are respected in the industry, but still a small, yet independent team. This means that you instantly become an important part in our mission to reimagine the music industry. We know what sparks innovation, and therefore we have many means of letting our employees explore new routes, work on a solution they are excited about if you are restless for new ideas, we’re ready to take you where you want to go—and beyond.

Additional information

  • Remote status

    Flexible remote

Or, know someone who would be a perfect fit? Let them know!

Intergalactic headquarters - Stockholm

Hornsbruksgatan 23
117 34 Stockholm Directions +46 (0)8 556 08 400 View page


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